Kavaron Skywarden

Common · Creature — Kavu Soldier

Pick rating

3.2WeakRank 237 of 261

Observed strength

51.8%Rank 240 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Filler card but sometimes gets cut (3.2/10).

Why. A 4/5 reach body for five mana: a solid wall that blocks fliers and survives most combats. With Void, it gets a +1/+1 counter at your end step if a nonland permanent left the battlefield or a spell was warped this turn.

Risks. Five mana for a defensive body with no offensive ability. Void needs help from the rest of the deck; on its own it stays a 4/5.

In the draft. A solid red playable, fine in the middle of the pack. It likes decks with trades or warp spells, but it should not be a priority.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.8 %(set average : 56.0 %)
Card in the opening hand50.1 %(set average : 54.8 %)
Card drawn during the game52.9 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : 0.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)15.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 72 of 81
  • Red: rank 37 of 42
  • Cost 5: rank 25 of 29
  • Average pick: 10.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

8,657 games52.6 %(all pairs : 52.7 %)
7,832 games54.1 %(all pairs : 52.7 %)
2,655 games50.7 %(all pairs : 52.7 %)
2,514 games51.5 %(all pairs : 52.7 %)
370 games50.8 %(all pairs : 52.7 %)
370 games52.2 %(all pairs : 52.7 %)
335 games56.7 %(all pairs : 52.7 %)
154 games41.6 %(all pairs : 52.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.3 %· 1,594 games
All players, card in hand52.4 %· 10,170 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.2 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.1 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy52.8 % · 20,882 games
  • 2 copies52.1 % · 2,393 games
  • 3 copies49.0 % · 157 games

Win rate since the set came out (card in hand)

  • First two weeks52.2 % · 6,768 games
  • Next two weeks53.4 % · 2,484 games
  • After that50.7 % · 918 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Nova Hellkite

    7. Nova Hellkite

    8.7
  • Vaultguard Trooper

    199. Vaultguard Trooper

    4.6
  • Infinite Guideline Station

    203. Infinite Guideline Station

    4.5
  • Debris Field Crusher

    205. Debris Field Crusher

    4.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.