Kavaron Skywarden
Common · Creature — Kavu Soldier
3.2WeakRank 237 of 261
51.8%Rank 240 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (3.2/10).
Why. A 4/5 reach body for five mana: a solid wall that blocks fliers and survives most combats. With Void, it gets a +1/+1 counter at your end step if a nonland permanent left the battlefield or a spell was warped this turn.
Risks. Five mana for a defensive body with no offensive ability. Void needs help from the rest of the deck; on its own it stays a 4/5.
In the draft. A solid red playable, fine in the middle of the pack. It likes decks with trades or warp spells, but it should not be a priority.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : 0.0 win-rate points
Its place in the set
- Common: rank 72 of 81
- Red: rank 37 of 42
- Cost 5: rank 25 of 29
- Average pick: 10.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.8 % · 20,882 games
- 2 copies52.1 % · 2,393 games
- 3 copies49.0 % · 157 games
Win rate since the set came out (card in hand)
- First two weeks52.2 % · 6,768 games
- Next two weeks53.4 % · 2,484 games
- After that50.7 % · 918 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bioengineered Future401 games · 50.9 % (instead of 46.4% expected)
- Bygone Colossus316 games · 48.4 % (instead of 44.8% expected)
Cards it wins less with
- Sami, Wildcat Captain301 games · 41.9 % (instead of 47.1% expected)
- Knight Luminary1,285 games · 50.0 % (instead of 53.7% expected)
- Sacred Foundry838 games · 46.9 % (instead of 50.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




