Sami, Ship's Engineer
Uncommon · Legendary Creature — Human Artificer
2.9WeakRank 238 of 261
51.3%Rank 251 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (2.9/10).
Why. A 2/4 for four that makes a tapped 2/2 Robot artifact creature token at each end step where you control two or more tapped creatures. If you attack with two creatures, she replaces your losses and fills the board.
Risks. She needs you to attack: two tapped creatures is hard to reach on a stalled board. Gold and with no immediate impact, she does nothing alone.
In the draft. A fine playable for an aggressive red-white deck that attacks every turn. Elsewhere she is not worth the pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.9 win-rate points
Its place in the set
- Uncommon: rank 91 of 100
- Multicolour: rank 22 of 22
- Cost 4: rank 36 of 40
- Average pick: 7.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 13,166 games
- 2 copies52.3 % · 3,370 games
- 3 copies50.9 % · 167 games
Win rate since the set came out (card in hand)
- First two weeks52.2 % · 5,185 games
- Next two weeks51.0 % · 1,750 games
- After that53.0 % · 725 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Drill Too Deep687 games · 50.8 % (instead of 46.3% expected)
- Full Bore1,086 games · 53.7 % (instead of 49.5% expected)
- Astelli Reclaimer1,640 games · 56.4 % (instead of 52.8% expected)
- Galvanizing Sawship2,755 games · 52.3 % (instead of 48.9% expected)
Cards it wins less with
- Memorial Vault232 games · 46.1 % (instead of 48.9% expected)
- Lithobraking668 games · 47.6 % (instead of 49.7% expected)
- Pinnacle Starcage299 games · 44.8 % (instead of 46.8% expected)
Where it is played
R/W · 48 %
Played in 3.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




