Mental Modulation

Common · Instant

Pick rating

5.2PlayableRank 165 of 261

Observed strength

53.4%Rank 207 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. An instant that taps an artifact or creature and draws a card, for two mana, or one during your turn. It replaces itself and can prevent a block or an attack.

Risks. It does not remove the creature, which untaps next turn. A small tempo effect with no lasting board impact.

In the draft. A blue tempo common for decks that attack, especially with white. Take it as filler.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.4 %(set average : 56.0 %)
Card in the opening hand50.4 %(set average : 54.8 %)
Card drawn during the game55.3 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +0.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)26.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 39 of 81
  • Blue: rank 27 of 41
  • Cost 2: rank 36 of 57
  • Average pick: 10.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

19,051 games55.6 %(all pairs : 53.6 %)
7,058 games51.2 %(all pairs : 53.6 %)
5,888 games53.8 %(all pairs : 53.6 %)
4,657 games50.9 %(all pairs : 53.6 %)
753 games52.1 %(all pairs : 53.6 %)
414 games51.2 %(all pairs : 53.6 %)
404 games51.5 %(all pairs : 53.6 %)
391 games51.7 %(all pairs : 53.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.8 %· 3,507 games
All players, card in hand54.0 %· 20,082 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.9 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.3 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy53.6 % · 30,363 games
  • 2 copies53.5 % · 7,713 games
  • 3 copies55.0 % · 1,077 games
  • 4 copies or more51.4 % · 212 games

Win rate since the set came out (card in hand)

  • First two weeks54.2 % · 14,080 games
  • Next two weeks53.6 % · 4,668 games
  • After that54.0 % · 1,334 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Where it is played

U/W · 59 %

Played in 7.2% of the decks of the set

Other cards of the same cost and colours

  • Genemorph Imago

    15. Genemorph Imago

    8.1
  • Biomechan Engineer

    25. Biomechan Engineer

    7.5
  • Station Monitor

    45. Station Monitor

    7.0
  • Cryogen Relic

    49. Cryogen Relic

    6.9

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.