Moonlit Meditation

Rare · Enchantment — Aura

Pick rating

2.0WeakRank 250 of 261

Observed strength

39.9%Rank 287 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A three-mana Aura: the first time each turn you would create tokens, you may instead create that many copies of the enchanted permanent. With a good permanent and a source of tokens, it adds value.

Risks. It does nothing without a source of tokens, and if the enchanted permanent goes away the Aura goes with it. Casting it does nothing right away: it is very slow.

In the draft. Leave it in the sideboard unless you have a very specific token deck. In draft, the card is frankly weak.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game39.9 %(set average : 56.0 %)
Card in the opening hand37.5 %(set average : 54.8 %)
Card drawn during the game41.4 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : -8.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)9.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 60 of 60
  • Blue: rank 40 of 41
  • Cost 3: rank 59 of 64
  • Average pick: 8.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

828 games45.7 %(all pairs : 44.7 %)
408 games44.6 %(all pairs : 44.7 %)
396 games42.2 %(all pairs : 44.7 %)
151 games48.3 %(all pairs : 44.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand39.6 %· 149 games
All players, card in hand41.2 %· 964 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)47.1 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)42.4 %(set average : 53.0 %)

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Codecracker Hound

    42. Codecracker Hound

    7.0
  • Alpharael, Dreaming Acolyte

    51. Alpharael, Dreaming Acolyte

    6.8
  • Pinnacle Emissary

    53. Pinnacle Emissary

    6.8
  • Unravel

    91. Unravel

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.