Moonlit Meditation
Rare · Enchantment — Aura
2.0WeakRank 250 of 261
39.9%Rank 287 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A three-mana Aura: the first time each turn you would create tokens, you may instead create that many copies of the enchanted permanent. With a good permanent and a source of tokens, it adds value.
Risks. It does nothing without a source of tokens, and if the enchanted permanent goes away the Aura goes with it. Casting it does nothing right away: it is very slow.
In the draft. Leave it in the sideboard unless you have a very specific token deck. In draft, the card is frankly weak.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -8.3 win-rate points
Its place in the set
- Rare: rank 60 of 60
- Blue: rank 40 of 41
- Cost 3: rank 59 of 64
- Average pick: 8.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- All-Fates Scroll215 games · 50.2 % (instead of 43.5% expected)
- Dual-Sun Adepts156 games · 50.6 % (instead of 45.0% expected)
- Rayblade Trooper223 games · 51.1 % (instead of 45.9% expected)
- Sunstar Expansionist227 games · 50.2 % (instead of 45.3% expected)
Cards it wins less with
- Annul176 games · 33.0 % (instead of 41.1% expected)
- Diplomatic Relations282 games · 40.4 % (instead of 45.4% expected)
- Scour for Scrap289 games · 38.1 % (instead of 42.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




