Monoist Circuit-Feeder

Uncommon · Artifact Creature — Nautilus

Pick rating

6.8GoodRank 52 of 261

Observed strength

58.8%Rank 35 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.8/10).

Why. A six-mana 4/4 flyer that enters with a combat effect: +X/+0 on your creature and -0/-X on an opposing creature, where X is your artifact count, itself included. It can kill a small creature or win a trade.

Risks. Expensive, with two black mana. Without other artifacts X stays low, and the effect lasts only until end of turn.

In the draft. A good black top-end; one copy is enough. It improves with artifacts but does not require them.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.8 %(set average : 56.0 %)
Card in the opening hand55.0 %(set average : 54.8 %)
Card drawn during the game61.0 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +5.1 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)87.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 13 of 100
  • Black: rank 6 of 42
  • Cost 6: rank 5 of 15
  • Average pick: 3.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

21,274 games56.9 %(all pairs : 56.5 %)
17,726 games57.0 %(all pairs : 56.5 %)
12,060 games56.7 %(all pairs : 56.5 %)
8,441 games55.9 %(all pairs : 56.5 %)
1,374 games54.1 %(all pairs : 56.5 %)
1,264 games56.6 %(all pairs : 56.5 %)
710 games55.5 %(all pairs : 56.5 %)
691 games51.5 %(all pairs : 56.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.0 %· 8,079 games
All players, card in hand59.5 %· 31,571 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.4 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.6 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy56.3 % · 55,016 games
  • 2 copies57.7 % · 9,498 games
  • 3 copies59.5 % · 805 games

Win rate since the set came out (card in hand)

  • First two weeks59.5 % · 19,481 games
  • Next two weeks59.1 % · 8,979 games
  • After that60.3 % · 3,111 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 36 %B/R · 30 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

  • Singularity Rupture

    48. Singularity Rupture

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.