Pinnacle Emissary
Rare · Artifact Creature — Robot
6.8GoodRank 53 of 261
58.4%Rank 43 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.8/10).
Why. A three-mana 3/3 that makes a 1/1 colorless Drone artifact creature token with flying each time you cast an artifact spell. Its warp cost is only one mana, leaving mana to cast an artifact and make a Drone the same turn.
Risks. The engine needs many artifacts, and without them it is an ordinary 3/3. It is blue-red.
In the draft. Reserved for blue-red decks with plenty of artifacts. Elsewhere, let it go by.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.4 win-rate points
Its place in the set
- Rare: rank 30 of 60
- Multicolour: rank 11 of 22
- Cost 3: rank 14 of 64
- Average pick: 2.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.1 % · 17,296 games
- 2 copies56.5 % · 1,159 games
Win rate since the set came out (card in hand)
- First two weeks58.5 % · 5,317 games
- Next two weeks58.4 % · 2,349 games
- After that58.6 % · 997 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Memorial Vault624 games · 58.5 % (instead of 50.6% expected)
- Drill Too Deep547 games · 53.2 % (instead of 48.1% expected)
- Atomic Microsizer691 games · 54.8 % (instead of 50.3% expected)
Cards it wins less with
- Kavaron, Memorial World695 games · 52.1 % (instead of 55.4% expected)
- Diplomatic Relations1,306 games · 51.9 % (instead of 55.0% expected)
- Biomechan Engineer1,135 games · 53.3 % (instead of 56.2% expected)
Where it is played
R/U · 32 %
Played in 3.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




