Sothera, the Supervoid
Mythic · Legendary Enchantment
5.6PlayableRank 135 of 261
52.6%Rank 225 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
It wins less than its rating suggests.
Why this gap?
The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.
Good playable that always makes the cut (5.6/10).
Why. Each time one of your creatures dies, your opponent chooses a creature they control and exiles it, so trades and sacrifices become a slow removal engine. If a player has no creatures at your end step, you sacrifice it and take one of the creatures it exiled, with two extra +1/+1 counters.
Risks. Your opponent picks which creature goes, so they give up the worst one. If your creatures are not dying it does nothing, and the payoff needs an empty board on one side, which is not guaranteed.
In the draft. Fair in an aggressive or sacrifice deck that is happy to lose creatures. In a controlling build with few creatures it rots in your hand. Take it if you are black with plenty of small creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.4 win-rate points
Its place in the set
- Mythic: rank 15 of 20
- Black: rank 22 of 42
- Cost 4: rank 18 of 40
- Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks53.9 % · 2,684 games
- Next two weeks53.6 % · 956 games
- After that52.0 % · 325 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Kavaron Turbodrone542 games · 55.9 % (instead of 50.1% expected)
- Zookeeper Mechan1,365 games · 57.7 % (instead of 52.5% expected)
- Interceptor Mechan1,434 games · 56.4 % (instead of 52.2% expected)
- Invasive Maneuvers581 games · 56.6 % (instead of 52.4% expected)
Cards it wins less with
- Divert Disaster527 games · 47.6 % (instead of 52.9% expected)
- Gene Pollinator915 games · 48.5 % (instead of 53.8% expected)
- Illvoi Operative499 games · 46.1 % (instead of 51.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




