Space-Time Anomaly

Rare · Sorcery

Pick rating

7.0GoodRank 44 of 261

Observed strength

55.6%Rank 139 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A very good rare of the format (7.0/10).

Why. A sorcery that mills a target player for a number of cards equal to your life total. It is a mill-deck card: it wins when their library is small and your life stays high.

Risks. It does nothing on the board and almost never wins a normal game. Four mana for an effect that hinges on your life total is very slow.

In the draft. Leave it unless you are deliberately building a mill deck. In an ordinary white-blue deck, play real cards.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.6 %(set average : 56.0 %)
Card in the opening hand51.6 %(set average : 54.8 %)
Card drawn during the game57.9 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +4.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)34.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 26 of 60
  • Multicolour: rank 7 of 22
  • Cost 4: rank 5 of 40
  • Average pick: 6.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,464 games53.5 %(all pairs : 52.3 %)
635 games54.5 %(all pairs : 52.3 %)

splash

575 games50.6 %(all pairs : 52.3 %)

splash

294 games51.0 %(all pairs : 52.3 %)
252 games49.2 %(all pairs : 52.3 %)
227 games52.9 %(all pairs : 52.3 %)

splash

211 games47.9 %(all pairs : 52.3 %)

splash

103 games43.7 %(all pairs : 52.3 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.6 %· 844 games
All players, card in hand53.5 %· 3,139 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.1 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.4 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy51.8 % · 5,423 games
  • 2 copies55.4 % · 711 games

Win rate since the set came out (card in hand)

  • First two weeks53.1 % · 1,748 games
  • Next two weeks55.5 % · 1,043 games
  • After that49.1 % · 348 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • All-Fates Stalker

    27. All-Fates Stalker

    7.4
  • Tractor Beam

    67. Tractor Beam

    6.6
  • Knight Luminary

    101. Knight Luminary

    6.0
  • Uthros Scanship

    105. Uthros Scanship

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.