Rayblade Trooper

Uncommon · Creature — Human Soldier

Pick rating

7.0GoodRank 43 of 261

Observed strength

58.6%Rank 41 of 287 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (7.0/10).

Why. A 2/2 that puts a +1/+1 counter on a creature when it enters, itself included. When a nontoken creature with a +1/+1 counter dies you get a 1/1 white Human Soldier creature token, so value stays on the board. Warp makes it flexible.

Risks. The effects are modest if you have no other creatures to boost. Cast with warp, it goes back to exile at end of turn.

In the draft. A good white uncommon, especially with other counter sources. Take it mid-pack.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.6 %(set average : 56.0 %)
Card in the opening hand58.6 %(set average : 54.8 %)
Card drawn during the game58.5 %(set average : 56.8 %)

Gap when it is drawn, against the games where it is not : +3.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)88.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 10 of 100
  • White: rank 12 of 43
  • Cost 3: rank 12 of 64
  • Average pick: 3.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

16,861 games57.0 %(all pairs : 56.5 %)
14,140 games57.4 %(all pairs : 56.5 %)
13,027 games56.2 %(all pairs : 56.5 %)
6,117 games55.4 %(all pairs : 56.5 %)
1,096 games60.6 %(all pairs : 56.5 %)
535 games50.8 %(all pairs : 56.5 %)
352 games50.0 %(all pairs : 56.5 %)
346 games47.7 %(all pairs : 56.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.8 %· 5,634 games
All players, card in hand58.9 %· 24,977 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.7 %(set average : 57.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.3 %(set average : 53.0 %)

Win rate by number of copies in the deck

  • 1 copy56.1 % · 45,079 games
  • 2 copies58.9 % · 7,451 games
  • 3 copies59.7 % · 818 games

Win rate since the set came out (card in hand)

  • First two weeks59.0 % · 15,471 games
  • Next two weeks58.8 % · 7,135 games
  • After that58.0 % · 2,371 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/W · 35 %U/W · 35 %

Played in 9.3% of the decks of the set

Other cards of the same cost and colours

  • The Seriema

    2. The Seriema

    9.3
  • Cosmogrand Zenith

    6. Cosmogrand Zenith

    8.8
  • Haliya, Guided by Light

    17. Haliya, Guided by Light

    8.0
  • Banishing Light

    41. Banishing Light

    7.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.