Syr Vondam, the Lucent
Uncommon · Legendary Creature — Human Knight
6.2GoodRank 89 of 261
56.9%Rank 84 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A 4/4 with deathtouch and lifelink that gives your other creatures +1/+0 and deathtouch when it enters or attacks. Each attack becomes dangerous for your opponent.
Risks. It needs two black mana and a white one on top of two generic, so the mana is demanding, and a removal spell kills it. It needs other creatures to shine.
In the draft. A good gold uncommon for white-black decks. Take it if you are in those colors; otherwise it is unplayable.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.3 win-rate points
Its place in the set
- Uncommon: rank 31 of 100
- Multicolour: rank 12 of 22
- Cost 5: rank 9 of 29
- Average pick: 5.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.5 % · 26,554 games
- 2 copies56.4 % · 7,217 games
- 3 copies58.2 % · 670 games
Win rate since the set came out (card in hand)
- First two weeks58.1 % · 9,953 games
- Next two weeks57.6 % · 4,795 games
- After that56.2 % · 1,788 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Entropic Battlecruiser1,660 games · 55.3 % (instead of 52.3% expected)
- Requiem Monolith3,193 games · 57.5 % (instead of 54.5% expected)
- Hardlight Containment1,065 games · 55.3 % (instead of 52.7% expected)
- Susurian Dirgecraft4,504 games · 56.8 % (instead of 54.5% expected)
Cards it wins less with
- Galactic Wayfarer1,797 games · 53.7 % (instead of 57.1% expected)
Where it is played
B/W · 53 %
Played in 6.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




