Entropic Battlecruiser
Rare · Artifact — Spacecraft
5.2PlayableRank 158 of 261
52.5%Rank 226 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A 3/10 Spacecraft for four. As soon as it has a charge counter your opponent loses 3 life whenever they discard, and at 8 counters it becomes a flying, deathtouch creature that forces discards when it attacks.
Risks. It only becomes a creature after a lot of charge counters, which means tapping creatures with real power, and only at sorcery speed. Until then it is not a creature, so it cannot block.
In the draft. A slow, demanding rare that wants creatures with high power in your deck. Take it if you are black and have enough ways to station it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.9 win-rate points
Its place in the set
- Rare: rank 47 of 60
- Black: rank 26 of 42
- Cost 4: rank 25 of 40
- Average pick: 3.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.9 % · 11,808 games
- 2 copies48.7 % · 349 games
Win rate since the set came out (card in hand)
- First two weeks52.3 % · 3,583 games
- Next two weeks54.8 % · 1,337 games
- After that52.9 % · 473 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Honored Knight-Captain792 games · 56.9 % (instead of 52.0% expected)
- Starfighter Pilot1,559 games · 55.5 % (instead of 51.0% expected)
- Scour for Scrap648 games · 53.9 % (instead of 50.0% expected)
Cards it wins less with
- Illvoi Galeblade852 games · 46.8 % (instead of 50.9% expected)
- Seedship Agrarian670 games · 48.5 % (instead of 52.4% expected)
- Harmonious Grovestrider639 games · 49.6 % (instead of 53.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




