Banishing Light

Common · Enchantment

Pick rating

6.7GoodRank 59 of 271

Observed strength

57.5%Rank 60 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the best commons of the format (6.7/10).

Why. A three-mana enchantment that exiles an opposing nonland permanent for as long as it stays on the battlefield. It answers almost any threat: creature, artifact, enchantment or planeswalker.

Risks. If the enchantment is destroyed or bounced, the target comes back. It is slow and cannot deal with lands.

In the draft. A very good white common, worth taking fairly high. The white pairs with black, blue or green use it well.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.5 %(set average : 55.7 %)
Card in the opening hand55.5 %(set average : 54.8 %)
Card drawn during the game58.9 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +2.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 3 of 90
  • White: rank 13 of 43
  • Cost 3: rank 18 of 69
  • Average pick: 3.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

57,677 games55.9 %(all pairs : 56.0 %)
46,746 games56.8 %(all pairs : 56.0 %)
29,607 games55.4 %(all pairs : 56.0 %)
27,660 games56.4 %(all pairs : 56.0 %)
5,544 games60.6 %(all pairs : 56.0 %)
2,098 games52.3 %(all pairs : 56.0 %)
1,668 games53.7 %(all pairs : 56.0 %)

splash

1,150 games51.6 %(all pairs : 56.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.8 %· 19,383 games
All players, card in hand57.4 %· 88,026 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.8 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.2 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy55.7 % · 130,047 games
  • 2 copies56.6 % · 41,482 games
  • 3 copies57.4 % · 6,835 games
  • 4 copies or more58.4 % · 802 games

Win rate since the set came out (card in hand)

  • First two weeks57.5 % · 55,006 games
  • Next two weeks57.2 % · 28,556 games
  • After that57.9 % · 4,464 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

U/W · 58 %B/W · 55 %

Played in 22% of the decks of the set

Other cards of the same cost and colours

  • Celestial Armor

    1. Celestial Armor

    9.4
  • Arahbo, the First Fang

    14. Arahbo, the First Fang

    8.2
  • Empyrean Eagle

    21. Empyrean Eagle

    7.7
  • Ajani, Caller of the Pride

    23. Ajani, Caller of the Pride

    7.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.