Kykar, Zephyr Awakener
Rare · Legendary Creature — Bird Wizard
6.8GoodRank 58 of 271
57.7%Rank 56 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.8/10).
Why. A 3/4 white-blue flier for four. Whenever you cast a noncreature spell, you choose: create a 1/1 white Spirit creature token with flying, or exile another creature of yours and return it at the beginning of the next end step, replaying its enters effect.
Risks. It needs both white and blue, and a good number of noncreature spells to produce value. A removal spell answers it quickly.
In the draft. A good pick in white-blue, especially with many instants and sorceries. Outside that pair, pass it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.9 win-rate points
Its place in the set
- Rare: rank 28 of 60
- Multicolour: rank 9 of 24
- Cost 4: rank 12 of 44
- Average pick: 2.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.5 % · 31,983 games
- 2 copies56.4 % · 1,888 games
Win rate since the set came out (card in hand)
- First two weeks57.4 % · 9,769 games
- Next two weeks57.3 % · 5,240 games
- After that58.3 % · 817 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Stroke of Midnight2,200 games · 54.9 % (instead of 51.6% expected)
- Crystal Barricade930 games · 53.2 % (instead of 50.1% expected)
- Extravagant Replication1,802 games · 54.2 % (instead of 51.5% expected)
Cards it wins less with
- Vampire Soulcaller1,736 games · 50.3 % (instead of 53.7% expected)
- Fake Your Own Death1,709 games · 51.3 % (instead of 54.6% expected)
- Infestation Sage2,124 games · 52.0 % (instead of 55.0% expected)
Where it is played
U/W · 29 %
Played in 4.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




