Lathril, Blade of the Elves
Rare · Legendary Creature — Elf Noble
2.0WeakRank 259 of 271
49.1%Rank 251 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A 2/3 menace for four that creates that many 1/1 green Elf Warrior creature tokens when it deals combat damage to a player. If it connects, it builds a board in one hit.
Risks. Menace doesn't always get through; two blockers stop it. Its last ability needs ten untapped Elves besides her: the tokens help, but don't count on it.
In the draft. Fair black-green filler. Play it for the body and the tokens, not for the last ability.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.7 win-rate points
Its place in the set
- Rare: rank 59 of 60
- Multicolour: rank 23 of 24
- Cost 4: rank 43 of 44
- Average pick: 4.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy48.7 % · 12,994 games
- 2 copies48.3 % · 1,082 games
Win rate since the set came out (card in hand)
- First two weeks49.6 % · 4,223 games
- Next two weeks48.1 % · 1,660 games
- After that48.9 % · 229 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Genesis Wave496 games · 48.4 % (instead of 44.9% expected)
- Burnished Hart1,080 games · 46.3 % (instead of 43.0% expected)
- Jungle Hollow7,202 games · 48.8 % (instead of 45.5% expected)
Cards it wins less with
- Burst Lightning786 games · 46.7 % (instead of 49.8% expected)
- Banishing Light728 games · 46.8 % (instead of 50.1% expected)
- Doubling Season204 games · 36.3 % (instead of 39.4% expected)
Where it is played
B/G · 37 %
Played in 2.0% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




