Dauntless Veteran
Uncommon · Creature — Human Soldier
5.2PlayableRank 162 of 271
51.7%Rank 218 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. A three-mana 2/2 that gives all your creatures +1/+1 when it attacks. In a deck with many small creatures, every attack hits much harder.
Risks. It is fragile and has to attack to matter, which exposes it. Needs two white mana, and it is weak in a deck with few creatures.
In the draft. A mid-to-late pack pick for an aggressive white deck. In a slow or control deck, let it go.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.2 win-rate points
Its place in the set
- Uncommon: rank 57 of 101
- White: rank 33 of 43
- Cost 3: rank 41 of 69
- Average pick: 6.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.5 % · 39,087 games
- 2 copies52.4 % · 5,368 games
- 3 copies52.0 % · 533 games
Win rate since the set came out (card in hand)
- First two weeks51.9 % · 13,003 games
- Next two weeks51.8 % · 5,469 games
- After that53.0 % · 883 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Boltwave322 games · 54.3 % (instead of 46.7% expected)
- Adventuring Gear892 games · 51.6 % (instead of 47.7% expected)
- Frenzied Goblin3,260 games · 55.0 % (instead of 52.5% expected)
- Goblin Surprise7,924 games · 54.8 % (instead of 52.3% expected)
Cards it wins less with
- Empyrean Eagle3,919 games · 52.9 % (instead of 55.3% expected)
- Felling Blow2,304 games · 52.0 % (instead of 54.3% expected)
- Think Twice2,678 games · 51.4 % (instead of 53.6% expected)
Where it is played
R/W · 33 %
Played in 5.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




