Frenzied Goblin
Uncommon · Creature — Goblin Berserker
5.0PlayableRank 177 of 271
51.5%Rank 222 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.0/10).
Why. A 1-mana 1/1 that, when attacking, can pay a red mana to stop a creature from blocking. It clears the way for a bigger attack.
Risks. The body is tiny and dies to any resistance. It needs aggression and spare mana to be worth a slot.
In the draft. A very aggressive red deck can use it, but it quickly falls behind sturdier creatures. Take it late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.0 win-rate points
Its place in the set
- Uncommon: rank 62 of 101
- Red: rank 26 of 43
- Cost 1: rank 20 of 28
- Average pick: 9.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.7 % · 26,666 games
- 2 copies53.6 % · 3,469 games
- 3 copies49.0 % · 306 games
Win rate since the set came out (card in hand)
- First two weeks52.1 % · 9,036 games
- Next two weeks50.8 % · 3,408 games
- After that46.5 % · 465 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Resolute Reinforcements3,537 games · 57.3 % (instead of 53.8% expected)
- Boltwave869 games · 50.3 % (instead of 47.0% expected)
- Arahbo, the First Fang1,541 games · 59.1 % (instead of 56.4% expected)
Cards it wins less with
- Arbiter of Woe1,888 games · 51.2 % (instead of 54.9% expected)
- Chandra, Flameshaper1,226 games · 52.1 % (instead of 55.4% expected)
- Swiftwater Cliffs1,662 games · 49.9 % (instead of 52.6% expected)
Where it is played
R/W · 37 %
Played in 3.9% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




