Dazzling Angel
Common · Creature — Angel
6.4GoodRank 75 of 271
57.8%Rank 53 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.4/10).
Why. A three-mana 2/3 flyer: a solid aerial blocker that also attacks. Each other creature entering under your control gains you 1 life, which feeds the life-gain cards.
Risks. Nothing explosive: the one life is a small bonus. It dies to removal like anything else.
In the draft. A very playable white common that fits nearly every white deck. Take it ahead of non-flying creatures of the same mana value.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.5 win-rate points
Its place in the set
- Common: rank 6 of 90
- White: rank 18 of 43
- Cost 3: rank 24 of 69
- Average pick: 3.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.4 % · 118,298 games
- 2 copies56.9 % · 44,682 games
- 3 copies58.4 % · 10,796 games
- 4 copies or more59.6 % · 1,915 games
Win rate since the set came out (card in hand)
- First two weeks58.1 % · 55,898 games
- Next two weeks57.2 % · 29,544 games
- After that57.5 % · 4,625 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hidetsugu's Second Rite701 games · 60.1 % (instead of 56.0% expected)
- An Offer You Can't Refuse526 games · 53.0 % (instead of 49.6% expected)
- Doubling Season318 games · 50.0 % (instead of 46.7% expected)
- Secluded Courtyard831 games · 53.5 % (instead of 50.7% expected)
Cards it wins less with
- Bulk Up632 games · 47.3 % (instead of 51.6% expected)
Where it is played
U/W · 63 %B/W · 60 %
Played in 22% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




