Elvish Regrower
Uncommon · Creature — Elf Druid
6.2GoodRank 92 of 271
57.0%Rank 72 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A four-mana 4/3 that returns a permanent card from your graveyard to your hand when it enters. It is a solid body with immediate card advantage.
Risks. It only pays off if your graveyard has a good target. Two green mana means you need a properly green deck.
In the draft. A good midrange creature in green that fits every deck of that colour. Take it without hesitation after your removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.5 win-rate points
Its place in the set
- Uncommon: rank 33 of 101
- Green: rank 11 of 43
- Cost 4: rank 16 of 44
- Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 57,142 games
- 2 copies56.9 % · 9,211 games
- 3 copies56.6 % · 828 games
Win rate since the set came out (card in hand)
- First two weeks56.3 % · 18,720 games
- Next two weeks56.5 % · 9,251 games
- After that58.0 % · 1,519 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bulk Up554 games · 54.7 % (instead of 50.6% expected)
- Sower of Chaos2,524 games · 59.0 % (instead of 55.4% expected)
- Secluded Courtyard432 games · 52.8 % (instead of 49.8% expected)
Cards it wins less with
- Liliana, Dreadhorde General1,330 games · 53.8 % (instead of 57.4% expected)
- Vampire Nighthawk3,548 games · 52.7 % (instead of 55.8% expected)
- Hungry Ghoul6,074 games · 52.1 % (instead of 54.8% expected)
Where it is played
G/U · 37 %G/W · 35 %
Played in 8.5% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




