Spectral Sailor

Uncommon · Creature — Spirit Pirate

Pick rating

7.4Very goodRank 32 of 271

Observed strength

58.8%Rank 33 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (7.4/10).

Why. A one-mana 1/1 flyer with Flash. Later, for four mana, you draw a card: it gives you a mana sink for the late game. It can ambush-block or attack in the air.

Risks. It is a 1/1: it dies to anything and attacks weakly. Drawing costs four mana each time.

In the draft. A good pick for a blue deck, especially control or tempo. It is solid but not exceptional.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.8 %(set average : 55.7 %)
Card in the opening hand57.9 %(set average : 54.8 %)
Card drawn during the game59.4 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +5.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 8 of 101
  • Blue: rank 6 of 44
  • Cost 1: rank 2 of 28
  • Average pick: 3.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

30,015 games55.7 %(all pairs : 55.8 %)
28,847 games57.4 %(all pairs : 55.8 %)
16,830 games55.3 %(all pairs : 55.8 %)
10,977 games54.5 %(all pairs : 55.8 %)
2,783 games54.4 %(all pairs : 55.8 %)
1,162 games53.1 %(all pairs : 55.8 %)
944 games49.2 %(all pairs : 55.8 %)
510 games55.7 %(all pairs : 55.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.3 %· 11,359 games
All players, card in hand58.6 %· 46,061 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.0 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.6 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy55.6 % · 80,654 games
  • 2 copies57.2 % · 12,363 games
  • 3 copies57.8 % · 975 games

Win rate since the set came out (card in hand)

  • First two weeks58.5 % · 28,874 games
  • Next two weeks58.7 % · 14,858 games
  • After that59.3 % · 2,329 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

U/W · 34 %B/U · 32 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

  • Fleeting Distraction

    100. Fleeting Distraction

    6.0
  • An Offer You Can't Refuse

    188. An Offer You Can't Refuse

    4.8
  • Witness Protection

    210. Witness Protection

    4.5
  • Aegis Turtle

    246. Aegis Turtle

    3.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.