Witness Protection

Common · Enchantment — Aura

Pick rating

4.5WeakRank 210 of 271

Observed strength

52.8%Rank 194 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.5/10).

Why. A one-mana Aura that turns the enchanted creature into a 1/1 Citizen with no abilities. It shuts down a big threat or an ability creature for next to nothing: an imperfect but cheap removal.

Risks. The creature stays on the battlefield and can still block, be sacrificed or carry counters. Bounce or destroying the Aura frees it, and you risk a two-for-one if the target leaves play in response.

In the draft. A fair blue common, taken as cheap removal. It is better against big threats than against small creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.8 %(set average : 55.7 %)
Card in the opening hand50.0 %(set average : 54.8 %)
Card drawn during the game54.6 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +1.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)52.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 59 of 90
  • Blue: rank 31 of 44
  • Cost 1: rank 24 of 28
  • Average pick: 8.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

28,532 games54.7 %(all pairs : 52.2 %)
23,188 games52.2 %(all pairs : 52.2 %)
14,527 games50.9 %(all pairs : 52.2 %)
14,052 games50.1 %(all pairs : 52.2 %)
2,745 games50.6 %(all pairs : 52.2 %)
1,309 games47.7 %(all pairs : 52.2 %)
1,101 games47.8 %(all pairs : 52.2 %)
633 games50.2 %(all pairs : 52.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.5 %· 8,437 games
All players, card in hand52.8 %· 43,883 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.1 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.3 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy52.5 % · 68,958 games
  • 2 copies51.2 % · 16,544 games
  • 3 copies50.4 % · 2,069 games
  • 4 copies or more47.7 % · 199 games

Win rate since the set came out (card in hand)

  • First two weeks52.6 % · 27,398 games
  • Next two weeks53.2 % · 14,081 games
  • After that53.4 % · 2,404 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/U · 45 %G/U · 44 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

  • Spectral Sailor

    32. Spectral Sailor

    7.4
  • Fleeting Distraction

    100. Fleeting Distraction

    6.0
  • An Offer You Can't Refuse

    188. An Offer You Can't Refuse

    4.8
  • Aegis Turtle

    246. Aegis Turtle

    3.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.