Sylvan Scavenging
Rare · Enchantment
9.3BombRank 2 of 271
62.0%Rank 10 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.3/10).
Why. An enchantment that generates value every single turn. At your end step you either put a +1/+1 counter on a creature you control or, if you control a creature with power 4 or greater, create a 3/3 green Raccoon creature token. The second mode takes over a game quickly.
Risks. With no creature in play the first mode does nothing. The second needs a big body already on the battlefield, and two green mana asks for a properly green deck.
In the draft. A great pick for a green deck with real creatures. The more creatures with power 4 or greater you have, the better it gets, so look for them alongside it.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.5 win-rate points
Its place in the set
- Rare: rank 2 of 60
- Green: rank 1 of 43
- Cost 3: rank 2 of 69
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.4 % · 32,820 games
- 2 copies59.9 % · 1,860 games
Win rate since the set came out (card in hand)
- First two weeks61.1 % · 9,040 games
- Next two weeks63.4 % · 4,705 games
- After that60.7 % · 738 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Sower of Chaos2,297 games · 59.7 % (instead of 56.9% expected)
- Broken Wings2,433 games · 54.5 % (instead of 51.9% expected)
- Genesis Wave803 games · 55.4 % (instead of 52.8% expected)
Cards it wins less with
- Hungry Ghoul2,813 games · 51.3 % (instead of 56.4% expected)
- Vampire Soulcaller1,825 games · 51.3 % (instead of 55.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




