Spinner of Souls
Rare · Creature — Spider Spirit
8.8BombRank 7 of 271
62.1%Rank 8 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 10 best cards of the set (8.8/10).
Why. A three-mana 4/3 with reach, which is already a very good body. Whenever another nontoken creature you control dies, you may reveal cards until you reveal a creature card and put it into your hand. Trading creatures turns into card advantage.
Risks. It is a 4/3 that dies to removal, and the ability does nothing for tokens. The rest of the revealed cards go to the bottom of your library in a random order, so your next draws change.
In the draft. A very good pick for a green deck. It is strong at every stage: a great body early and a stream of creatures late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.1 win-rate points
Its place in the set
- Rare: rank 6 of 60
- Green: rank 3 of 43
- Cost 3: rank 3 of 69
- Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.5 % · 36,546 games
- 2 copies58.9 % · 2,027 games
Win rate since the set came out (card in hand)
- First two weeks62.2 % · 10,246 games
- Next two weeks62.1 % · 5,621 games
- After that60.9 % · 767 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Swiftfoot Boots673 games · 54.7 % (instead of 50.5% expected)
- Blanchwood Armor1,141 games · 58.2 % (instead of 54.2% expected)
- Doubling Season242 games · 51.2 % (instead of 47.4% expected)
- Genesis Wave748 games · 56.6 % (instead of 52.9% expected)
Cards it wins less with
- Gutless Plunderer2,769 games · 51.1 % (instead of 55.3% expected)
- Dismal Backwater2,366 games · 52.7 % (instead of 56.5% expected)
- Reassembling Skeleton2,038 games · 51.6 % (instead of 55.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




