Chocobo Racetrack
Uncommon · Artifact
3.7WeakRank 265 of 294
51.5%Rank 295 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.7/10).
Why. A five-mana artifact that creates a 2/2 green Bird creature token whenever a land enters under your control. It can build a board in a few turns if you keep making land drops.
Risks. Five mana with no immediate effect, and it only produces if you have lands to play. It does nothing against an opponent who pressures you right away.
In the draft. A slow playable in green, especially with effects that put lands onto the battlefield. Otherwise a late-pack pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.7 win-rate points
Its place in the set
- Uncommon: rank 103 of 110
- Green: rank 36 of 41
- Cost 5: rank 27 of 29
- Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.3 % · 27,102 games
- 2 copies51.8 % · 3,252 games
- 3 copies56.7 % · 201 games
Win rate since the set came out (card in hand)
- First two weeks51.8 % · 8,427 games
- Next two weeks51.5 % · 3,719 games
- After that52.4 % · 1,273 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Terra, Magical Adept // Esper Terra1,016 games · 55.1 % (instead of 49.5% expected)
- Summon: Bahamut919 games · 55.5 % (instead of 51.2% expected)
- The Fire Crystal175 games · 48.0 % (instead of 44.3% expected)
Cards it wins less with
- White Mage's Staff1,901 games · 50.4 % (instead of 53.6% expected)
- Slash of Light1,969 games · 50.2 % (instead of 53.1% expected)
- Rabanastre, Royal City2,264 games · 49.0 % (instead of 51.2% expected)
Where it is played
G/R · 29 %
Played in 4.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




