Rabanastre, Royal City

Common · Land — Town

Pick rating

5.2PlayableRank 181 of 294

Observed strength

53.8%Rank 227 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. A red-white dual land that enters tapped. It fixes both colors of a red-white deck.

Risks. It enters tapped and does nothing outside those two colors.

In the draft. Take it late, once your colors are clear. In a red-white deck one or two copies are enough.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.8 %(set average : 56.4 %)
Card in the opening hand55.3 %(set average : 55.2 %)
Card drawn during the game52.6 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -0.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)49.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 49 of 90
  • Colourless: rank 21 of 44
  • Cost 0: rank 17 of 23
  • Average pick: 9.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

31,435 games57.2 %(all pairs : 54.7 %)
4,939 games53.7 %(all pairs : 54.7 %)
3,371 games53.6 %(all pairs : 54.7 %)
3,192 games55.4 %(all pairs : 54.7 %)
3,045 games52.3 %(all pairs : 54.7 %)
2,991 games53.0 %(all pairs : 54.7 %)
2,794 games52.3 %(all pairs : 54.7 %)
2,784 games53.3 %(all pairs : 54.7 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.7 %· 7,353 games
All players, card in hand54.2 %· 32,360 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.4 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.0 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.8 % · 59,322 games
  • 2 copies54.3 % · 11,451 games
  • 3 copies53.2 % · 282 games

Win rate since the set came out (card in hand)

  • First two weeks54.0 % · 18,181 games
  • Next two weeks54.4 % · 10,764 games
  • After that54.0 % · 3,415 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins less with

Other cards of the same cost and colours

  • Balamb Garden, SeeD Academy // Balamb Garden, Airborne

    67. Balamb Garden, SeeD Academy // Balamb Garden, Airborne

    6.6
  • Zanarkand, Ancient Metropolis // Lasting Fayth

    118. Zanarkand, Ancient Metropolis // Lasting Fayth

    6.0
  • Adventurer's Inn

    122. Adventurer's Inn

    5.8
  • Eden, Seat of the Sanctum

    142. Eden, Seat of the Sanctum

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.