The Wind Crystal
Rare · Legendary Artifact
3.8WeakRank 264 of 294
50.9%Rank 308 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. A four-mana artifact that makes white spells cheaper, doubles life gain, and can give your team flying and lifelink. It rewards a heavily white deck.
Risks. It does nothing to the board the turn you cast it. The activation costs six mana, and the main effect needs many white spells.
In the draft. A niche playable for a dense white deck. Otherwise pass it for a card that acts right away.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.6 win-rate points
Its place in the set
- Rare: rank 60 of 74
- White: rank 42 of 43
- Cost 4: rank 46 of 51
- Average pick: 5.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.6 % · 9,561 games
- 2 copies52.9 % · 208 games
Win rate since the set came out (card in hand)
- First two weeks52.2 % · 2,208 games
- Next two weeks50.0 % · 1,308 games
- After that53.4 % · 444 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Bard's Bow973 games · 56.4 % (instead of 52.2% expected)
- Machinist's Arsenal1,043 games · 57.0 % (instead of 53.9% expected)
- Ahriman846 games · 54.6 % (instead of 51.9% expected)
- Cloudbound Moogle1,582 games · 53.5 % (instead of 51.1% expected)
Cards it wins less with
- Eject500 games · 48.0 % (instead of 53.7% expected)
- Retrieve the Esper859 games · 48.3 % (instead of 52.2% expected)
- Ice Magic1,218 games · 50.0 % (instead of 53.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




