Red Mage's Rapier

Common · Artifact — Equipment

Pick rating

3.5WeakRank 266 of 294

Observed strength

50.7%Rank 309 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Filler card but sometimes gets cut (3.5/10).

Why. With Job select, you get a 1/1 Hero that gets +2/+0 whenever you cast a noncreature spell. A two-mana play for a deck full of instants and sorceries.

Risks. A 1/1 that is only a threat if you cast noncreature spells: very weak without them. Re-equipping costs three mana.

In the draft. Filler in red for a spells deck. Generally do not take it early.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.7 %(set average : 56.4 %)
Card in the opening hand50.5 %(set average : 55.2 %)
Card drawn during the game50.9 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -2.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)34.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 83 of 90
  • Red: rank 36 of 42
  • Cost 2: rank 59 of 63
  • Average pick: 10.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

16,593 games54.2 %(all pairs : 53.1 %)
15,843 games52.6 %(all pairs : 53.1 %)
14,073 games54.1 %(all pairs : 53.1 %)
2,360 games51.2 %(all pairs : 53.1 %)
1,461 games48.6 %(all pairs : 53.1 %)
467 games46.0 %(all pairs : 53.1 %)
436 games46.3 %(all pairs : 53.1 %)
239 games43.5 %(all pairs : 53.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.3 %· 4,601 games
All players, card in hand51.8 %· 25,925 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.6 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.7 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy53.5 % · 38,365 games
  • 2 copies51.9 % · 11,286 games
  • 3 copies53.5 % · 2,301 games
  • 4 copies or more51.6 % · 409 games

Win rate since the set came out (card in hand)

  • First two weeks51.7 % · 16,735 games
  • Next two weeks52.2 % · 7,183 games
  • After that51.4 % · 2,007 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/R · 49 %R/W · 42 %

Played in 7.0% of the decks of the set

Other cards of the same cost and colours

  • Choco-Comet

    19. Choco-Comet

    8.0
  • The Emperor of Palamecia // The Lord Master of Hell

    21. The Emperor of Palamecia // The Lord Master of Hell

    7.8
  • Garland, Knight of Cornelia // Chaos, the Endless

    72. Garland, Knight of Cornelia // Chaos, the Endless

    6.6
  • Prompto Argentum

    79. Prompto Argentum

    6.5

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.