Crystal Fragments // Summon: Alexander

Uncommon · Artifact — Equipment // Enchantment Creature — Saga Construct

Pick rating

5.2PlayableRank 173 of 294

Observed strength

52.4%Rank 269 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A solid playable that rarely gets cut (5.2/10).

Why. A one-mana Equipment that gives +1/+1 for an equip cost of one. At seven mana it flips into a flying Summon creature: chapters I and II prevent all damage that would be dealt to your creatures, then chapter III taps every creature your opponents control.

Risks. The +1/+1 alone is weak, and flipping costs seven mana for a creature that is sacrificed after chapter III. Only the last chapter is offensive.

In the draft. A late-pack addition for an aggressive white deck with creatures to carry it. Do not take it for the flip.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.4 %(set average : 56.4 %)
Card in the opening hand52.5 %(set average : 55.2 %)
Card drawn during the game52.4 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -1.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)52.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 68 of 110
  • White: rank 31 of 43
  • Cost 1: rank 16 of 29
  • Average pick: 7.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

10,896 games55.3 %(all pairs : 54.2 %)
9,656 games53.5 %(all pairs : 54.2 %)
6,102 games54.2 %(all pairs : 54.2 %)
4,062 games53.9 %(all pairs : 54.2 %)
1,426 games61.2 %(all pairs : 54.2 %)
380 games44.5 %(all pairs : 54.2 %)
351 games47.0 %(all pairs : 54.2 %)
265 games44.5 %(all pairs : 54.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.0 %· 2,674 games
All players, card in hand52.5 %· 14,068 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.3 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.1 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.4 % · 32,053 games
  • 2 copies51.9 % · 1,811 games

Win rate since the set came out (card in hand)

  • First two weeks52.8 % · 8,337 games
  • Next two weeks52.3 % · 4,302 games
  • After that51.4 % · 1,429 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

  • The Masamune591 games · 51.8 % (instead of 46.5% expected)
  • Genji Glove728 games · 52.9 % (instead of 50.6% expected)

Cards it wins less with

  • Eject1,862 games · 51.1 % (instead of 55.2% expected)
  • Retrieve the Esper2,817 games · 50.3 % (instead of 53.8% expected)

Other cards of the same cost and colours

  • Magitek Infantry

    34. Magitek Infantry

    7.4
  • Zack Fair

    53. Zack Fair

    7.0
  • Restoration Magic

    86. Restoration Magic

    6.4
  • You're Not Alone

    134. You're Not Alone

    5.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.