Restoration Magic

Uncommon · Instant

Pick rating

6.4GoodRank 86 of 294

Observed strength

57.1%Rank 118 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.4/10).

Why. A flexible protection spell for one white mana: with no additional cost, a permanent gains hexproof and indestructible until end of turn; one more mana also gains you 3 life. The top mode protects all your permanents and gains 6 life.

Risks. It is reactive and does nothing alone. It only beats targeted removal, damage or destruction, not mass effects that exile or force a sacrifice.

In the draft. A good white trick. Take it after creatures and removal: it shines in decks with a key threat to protect.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.1 %(set average : 56.4 %)
Card in the opening hand55.3 %(set average : 55.2 %)
Card drawn during the game58.3 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +1.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)65.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 33 of 110
  • White: rank 15 of 43
  • Cost 1: rank 9 of 29
  • Average pick: 6.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

10,812 games55.7 %(all pairs : 56.4 %)
10,809 games57.8 %(all pairs : 56.4 %)
10,779 games57.0 %(all pairs : 56.4 %)
7,830 games56.3 %(all pairs : 56.4 %)
1,543 games61.4 %(all pairs : 56.4 %)
745 games52.5 %(all pairs : 56.4 %)
449 games54.8 %(all pairs : 56.4 %)
436 games45.4 %(all pairs : 56.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.3 %· 4,328 games
All players, card in hand57.6 %· 18,956 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.8 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.1 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy56.4 % · 42,892 games
  • 2 copies56.5 % · 2,238 games

Win rate since the set came out (card in hand)

  • First two weeks57.6 % · 9,593 games
  • Next two weeks57.2 % · 6,927 games
  • After that59.0 % · 2,436 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Magitek Infantry

    34. Magitek Infantry

    7.4
  • Zack Fair

    53. Zack Fair

    7.0
  • You're Not Alone

    134. You're Not Alone

    5.8
  • Stiltzkin, Moogle Merchant

    167. Stiltzkin, Moogle Merchant

    5.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.