Capital City

Uncommon · Land — Town

Pick rating

5.2PlayableRank 172 of 294

Observed strength

55.9%Rank 153 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. A land that taps for colorless, and for one more mana makes any color. It fixes a three-color deck or a splash, and cycling turns it into a new card late in the game.

Risks. Making a colored mana costs an extra mana, which slows crowded turns. It does not replace a real dual land in a two-color deck.

In the draft. Take it if you plan a splash or three colors. In a settled two-color deck it adds little.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.9 %(set average : 56.4 %)
Card in the opening hand54.0 %(set average : 55.2 %)
Card drawn during the game57.3 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +1.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)85.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 67 of 110
  • Colourless: rank 18 of 44
  • Cost 0: rank 14 of 23
  • Average pick: 7.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

9,176 games57.3 %(all pairs : 55.3 %)
9,098 games56.0 %(all pairs : 55.3 %)
8,311 games56.8 %(all pairs : 55.3 %)
8,136 games55.5 %(all pairs : 55.3 %)
6,690 games54.8 %(all pairs : 55.3 %)
5,127 games56.0 %(all pairs : 55.3 %)
4,657 games55.6 %(all pairs : 55.3 %)
4,155 games54.9 %(all pairs : 55.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.1 %· 8,839 games
All players, card in hand56.2 %· 34,587 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.1 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.6 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.4 % · 72,624 games
  • 2 copies55.2 % · 4,672 games
  • 3 copies54.4 % · 136 games

Win rate since the set came out (card in hand)

  • First two weeks56.1 % · 19,103 games
  • Next two weeks56.2 % · 11,908 games
  • After that56.6 % · 3,576 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Haste Magic970 games · 45.6 % (instead of 51.0% expected)

Other cards of the same cost and colours

  • Balamb Garden, SeeD Academy // Balamb Garden, Airborne

    67. Balamb Garden, SeeD Academy // Balamb Garden, Airborne

    6.6
  • Zanarkand, Ancient Metropolis // Lasting Fayth

    118. Zanarkand, Ancient Metropolis // Lasting Fayth

    6.0
  • Adventurer's Inn

    122. Adventurer's Inn

    5.8
  • Eden, Seat of the Sanctum

    142. Eden, Seat of the Sanctum

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.