Squall, SeeD Mercenary

Rare · Legendary Creature — Human Knight Mercenary

Pick rating

6.6GoodRank 76 of 294

Observed strength

57.7%Rank 97 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (6.6/10).

Why. A 3/4 that gives double strike to a creature attacking alone, itself included. When it deals combat damage to a player, it returns a permanent card with mana value three or less from your graveyard to the battlefield.

Risks. It is a white-black gold card, and its bonus only works when you attack with a single creature. The opponent can simply block or kill it.

In the draft. A good white-black card, taken fairly high. You need enough cheap permanents to rebuy, and enough defense to hold the ground.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.7 %(set average : 56.4 %)
Card in the opening hand57.2 %(set average : 55.2 %)
Card drawn during the game58.1 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +5.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)80.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 23 of 74
  • Multicolour: rank 16 of 41
  • Cost 4: rank 15 of 51
  • Average pick: 2.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

11,886 games56.9 %(all pairs : 55.0 %)
2,253 games54.6 %(all pairs : 55.0 %)

splash

1,244 games53.0 %(all pairs : 55.0 %)

splash

1,073 games52.2 %(all pairs : 55.0 %)

splash

1,031 games50.4 %(all pairs : 55.0 %)

splash

1,027 games51.8 %(all pairs : 55.0 %)

splash

930 games54.1 %(all pairs : 55.0 %)
855 games54.2 %(all pairs : 55.0 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.5 %· 2,398 games
All players, card in hand59.0 %· 10,213 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.5 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.5 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.8 % · 22,815 games
  • 2 copies59.1 % · 1,015 games

Win rate since the set came out (card in hand)

  • First two weeks59.9 % · 5,499 games
  • Next two weeks58.1 % · 3,581 games
  • After that57.5 % · 1,133 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Dion, Bahamut's Dominant // Bahamut, Warden of Light

    8. Dion, Bahamut's Dominant // Bahamut, Warden of Light

    8.7
  • Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    20. Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    7.9
  • Delivery Moogle

    22. Delivery Moogle

    7.8
  • Jenova, Ancient Calamity

    33. Jenova, Ancient Calamity

    7.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.