Jecht, Reluctant Guardian // Braska's Final Aeon
Rare · Legendary Creature — Human Warrior // Legendary Enchantment Creature — Saga Nightmare
5.8PlayableRank 129 of 294
56.3%Rank 140 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A 4/3 with menace for four mana. When he hurts a player you may transform him into a Saga: two chapters of opposing discard and draw, then the opponent sacrifices two creatures. Strong if it connects.
Risks. If Jecht does not deal combat damage to a player, he is an ordinary 4/3. The Saga is sacrificed after its last chapter, so you lose the creature.
In the draft. A good black rare for an attacking deck. Take it in decks that can push damage through with evasion.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.4 win-rate points
Its place in the set
- Rare: rank 34 of 74
- Black: rank 22 of 42
- Cost 4: rank 27 of 51
- Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.8 % · 28,174 games
- 2 copies55.3 % · 836 games
Win rate since the set came out (card in hand)
- First two weeks57.1 % · 7,291 games
- Next two weeks56.5 % · 4,223 games
- After that56.3 % · 1,274 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Kuja, Genome Sorcerer // Trance Kuja, Fate Defied1,579 games · 59.7 % (instead of 56.2% expected)
- Golbez, Crystal Collector608 games · 51.8 % (instead of 48.5% expected)
Cards it wins less with
- Windurst, Federation Center1,627 games · 50.9 % (instead of 53.5% expected)
- Ignis Scientia1,850 games · 52.2 % (instead of 54.7% expected)
- Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel850 games · 53.9 % (instead of 56.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




