Jecht, Reluctant Guardian // Braska's Final Aeon

Rare · Legendary Creature — Human Warrior // Legendary Enchantment Creature — Saga Nightmare

Pick rating

5.8PlayableRank 129 of 294

Observed strength

56.3%Rank 140 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. A 4/3 with menace for four mana. When he hurts a player you may transform him into a Saga: two chapters of opposing discard and draw, then the opponent sacrifices two creatures. Strong if it connects.

Risks. If Jecht does not deal combat damage to a player, he is an ordinary 4/3. The Saga is sacrificed after its last chapter, so you lose the creature.

In the draft. A good black rare for an attacking deck. Take it in decks that can push damage through with evasion.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.3 %(set average : 56.4 %)
Card in the opening hand55.4 %(set average : 55.2 %)
Card drawn during the game56.9 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +3.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)93.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 34 of 74
  • Black: rank 22 of 42
  • Cost 4: rank 27 of 51
  • Average pick: 1.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,627 games56.6 %(all pairs : 54.8 %)
6,080 games55.3 %(all pairs : 54.8 %)
4,704 games55.8 %(all pairs : 54.8 %)
3,665 games55.1 %(all pairs : 54.8 %)
2,198 games53.7 %(all pairs : 54.8 %)
999 games51.6 %(all pairs : 54.8 %)
654 games56.6 %(all pairs : 54.8 %)
615 games50.4 %(all pairs : 54.8 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.0 %· 3,047 games
All players, card in hand56.8 %· 12,788 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.1 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.6 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.8 % · 28,174 games
  • 2 copies55.3 % · 836 games

Win rate since the set came out (card in hand)

  • First two weeks57.1 % · 7,291 games
  • Next two weeks56.5 % · 4,223 games
  • After that56.3 % · 1,274 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    20. Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    7.9
  • Jenova, Ancient Calamity

    33. Jenova, Ancient Calamity

    7.4
  • Vincent Valentine // Galian Beast

    55. Vincent Valentine // Galian Beast

    6.9
  • Sephiroth's Intervention

    75. Sephiroth's Intervention

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.