Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
Mythic · Legendary Creature — Human Avatar Soldier // Legendary Creature — Angel Nightmare Avatar
9.1BombRank 3 of 294
62.1%Rank 18 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.1/10).
Why. A three-mana 3/3 that drains one life whenever another creature dies, and can sacrifice another creature to draw when it enters and each time it attacks. After four drains in one turn it flips into a flier, and an emblem drains on every creature death.
Risks. One life per death is modest, and the transform needs four drains in a single turn, which is rare without a plan. With no fodder it is still a decent 3/3.
In the draft. A bomb for a black deck that likes trades and small creatures. Take it high and look for tokens or cheap creatures to sacrifice.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +9.6 win-rate points
Its place in the set
- Mythic: rank 2 of 20
- Black: rank 1 of 42
- Cost 3: rank 1 of 67
- Average pick: 1.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.0 % · 16,262 games
- 2 copies53.0 % · 117 games
Win rate since the set came out (card in hand)
- First two weeks62.5 % · 3,842 games
- Next two weeks62.8 % · 2,369 games
- After that61.1 % · 820 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Sin, Spira's Punishment872 games · 60.6 % (instead of 56.3% expected)
- Coliseum Behemoth1,190 games · 61.5 % (instead of 57.6% expected)
- Mysidian Elder1,539 games · 58.2 % (instead of 54.7% expected)
- Black Waltz No. 3908 games · 56.2 % (instead of 53.4% expected)
Cards it wins less with
- Samurai's Katana832 games · 54.7 % (instead of 59.0% expected)
- Sidequest: Card Collection // Magicked Card1,047 games · 54.3 % (instead of 58.3% expected)
- Poison the Waters897 games · 50.4 % (instead of 54.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




