Loporrit Scout

Common · Creature — Rabbit Scout

Pick rating

2.0WeakRank 280 of 294

Observed strength

49.4%Rank 320 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Not good filler and often gets cut (2.0/10).

Why. A three-mana 3/2 that gets +1/+1 until end of turn each time another creature enters under your control. It attacks well in a deck that deploys creatures often.

Risks. Its base body is fragile, and the bonus only matters the turn you play a creature. If you don't, it is just a plain 3/2.

In the draft. Playable filler in a green deck with a dense creature curve. A notch below the quality cards.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game49.4 %(set average : 56.4 %)
Card in the opening hand49.8 %(set average : 55.2 %)
Card drawn during the game49.0 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -2.3 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)7.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 87 of 90
  • Green: rank 40 of 41
  • Cost 3: rank 62 of 67
  • Average pick: 12.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,662 games54.1 %(all pairs : 51.5 %)
3,328 games50.9 %(all pairs : 51.5 %)
3,238 games51.3 %(all pairs : 51.5 %)
1,867 games50.5 %(all pairs : 51.5 %)
514 games47.3 %(all pairs : 51.5 %)
415 games48.0 %(all pairs : 51.5 %)
270 games46.7 %(all pairs : 51.5 %)
269 games42.4 %(all pairs : 51.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand48.0 %· 914 games
All players, card in hand50.0 %· 7,375 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)54.2 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.9 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy51.5 % · 13,300 games
  • 2 copies51.4 % · 2,699 games
  • 3 copies52.1 % · 326 games

Win rate since the set came out (card in hand)

  • First two weeks49.8 % · 5,297 games
  • Next two weeks50.7 % · 1,676 games
  • After that49.8 % · 402 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Traveling Chocobo

    9. Traveling Chocobo

    8.7
  • Summon: Fenrir

    18. Summon: Fenrir

    8.0
  • Ignis Scientia

    46. Ignis Scientia

    7.0
  • Terra, Magical Adept // Esper Terra

    78. Terra, Magical Adept // Esper Terra

    6.5

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.