Louisoix's Sacrifice
Rare · Instant
2.0WeakRank 281 of 294
48.2%Rank 330 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A counterspell for one blue mana plus two more, which counters an activated ability, a triggered ability or a noncreature spell. It hits targets that ordinary counterspells miss.
Risks. It can't counter creatures, which make up most of the threats in a draft. It also asks you to keep mana open, or to sacrifice a legendary creature.
In the draft. Marginal: playable as a one-of in a blue control deck. Don't take it over removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.3 win-rate points
Its place in the set
- Rare: rank 67 of 74
- Blue: rank 39 of 41
- Cost 1: rank 27 of 29
- Average pick: 9.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Golbez, Crystal Collector150 games · 50.0 % (instead of 42.1% expected)
- Gigantoad195 games · 53.8 % (instead of 46.1% expected)
- Gran Pulse Ochu182 games · 54.9 % (instead of 47.9% expected)
- Torgal, A Fine Hound154 games · 55.8 % (instead of 48.9% expected)
Cards it wins less with
- Fire Magic220 games · 40.9 % (instead of 48.2% expected)
- Magitek Infantry195 games · 43.6 % (instead of 50.3% expected)
- Samurai's Katana167 games · 44.9 % (instead of 50.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




