Minwu, White Mage

Rare · Legendary Creature — Human Cleric

Pick rating

4.8WeakRank 209 of 294

Observed strength

51.6%Rank 292 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.8/10).

Why. A 3/3 with vigilance and lifelink that is itself a Cleric: each life gain puts a +1/+1 counter on each Cleric you control, itself included, so it grows as it hits or blocks.

Risks. Five mana, including two white, for a 3/3 that dies to removal before it grows. Synergy with other Clerics is a bonus, not a promise.

In the draft. A good top-end for a white deck, especially with other life gain. A fair pick, not a priority over removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.6 %(set average : 56.4 %)
Card in the opening hand50.2 %(set average : 55.2 %)
Card drawn during the game52.5 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -1.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)63.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 51 of 74
  • White: rank 37 of 43
  • Cost 5: rank 20 of 29
  • Average pick: 4.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,125 games52.4 %(all pairs : 53.2 %)
3,125 games55.0 %(all pairs : 53.2 %)
2,622 games52.3 %(all pairs : 53.2 %)
2,238 games53.8 %(all pairs : 53.2 %)
493 games56.8 %(all pairs : 53.2 %)
302 games52.0 %(all pairs : 53.2 %)
173 games44.5 %(all pairs : 53.2 %)
154 games53.9 %(all pairs : 53.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.1 %· 864 games
All players, card in hand52.2 %· 5,307 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.7 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.6 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy53.2 % · 12,220 games
  • 2 copies51.4 % · 461 games

Win rate since the set came out (card in hand)

  • First two weeks51.5 % · 3,171 games
  • Next two weeks53.9 % · 1,640 games
  • After that51.6 % · 496 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Eject682 games · 49.7 % (instead of 54.2% expected)
  • Retrieve the Esper915 games · 48.6 % (instead of 52.7% expected)

Other cards of the same cost and colours

  • Yuna, Hope of Spira

    4. Yuna, Hope of Spira

    9.0
  • Machinist's Arsenal

    48. Machinist's Arsenal

    7.0
  • Moogles' Valor

    57. Moogles' Valor

    6.8
  • Zidane, Tantalus Thief

    62. Zidane, Tantalus Thief

    6.8

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.