Noctis, Prince of Lucis
Rare · Legendary Creature — Human Noble
1.4WeakRank 291 of 294
48.5%Rank 326 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Almost unplayable and mostly sideboard material (1.4/10).
Why. A four-mana 4/3 lifelinker: a good body, but it asks for three colors, white, blue and black. It can also cast artifact spells from your graveyard by paying 3 life, and the artifact enters with a finality counter.
Risks. The three-color cost is heavy and makes it hard to cast on time. Without artifacts in the deck, the second ability is useless.
In the draft. Only in a well-fixed white-blue-black deck with artifacts. Otherwise it is too greedy for what it does.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.8 win-rate points
Its place in the set
- Rare: rank 73 of 74
- Multicolour: rank 41 of 41
- Cost 4: rank 50 of 51
- Average pick: 7.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy48.5 % · 5,298 games
- 2 copies44.2 % · 197 games
Win rate since the set came out (card in hand)
- First two weeks47.8 % · 1,607 games
- Next two weeks50.8 % · 661 games
- After that48.8 % · 201 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Edgar, King of Figaro623 games · 52.3 % (instead of 46.1% expected)
- Golbez, Crystal Collector806 games · 48.0 % (instead of 42.0% expected)
- Cloudbound Moogle524 games · 51.9 % (instead of 46.8% expected)
- Sidequest: Catch a Fish // Cooking Campsite326 games · 50.3 % (instead of 45.6% expected)
Cards it wins less with
- Ninja's Blades318 games · 41.8 % (instead of 47.9% expected)
- Gohn, Town of Ruin369 games · 42.5 % (instead of 47.9% expected)
- Guadosalam, Farplane Gateway381 games · 42.8 % (instead of 47.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




