Sidequest: Catch a Fish // Cooking Campsite

Uncommon · Enchantment // Land

Pick rating

4.4WeakRank 237 of 294

Observed strength

50.5%Rank 311 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.4/10).

Why. A slow value enchantment: each upkeep, if the top card of your library is an artifact or creature, you may reveal it and put it into your hand, then create a Food token and transform into a land that taps for white.

Risks. It does nothing the turn you cast it and depends on what sits on top of your library. Your deck needs enough artifacts and creatures for it to trigger.

In the draft. A late-pack playable for white decks with many creatures. Do not take it over a real threat or removal.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.5 %(set average : 56.4 %)
Card in the opening hand51.1 %(set average : 55.2 %)
Card drawn during the game50.2 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -3.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)18.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 89 of 110
  • White: rank 40 of 43
  • Cost 3: rank 53 of 67
  • Average pick: 9.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

3,305 games52.2 %(all pairs : 52.9 %)
3,193 games53.1 %(all pairs : 52.9 %)
2,319 games54.1 %(all pairs : 52.9 %)
1,951 games53.7 %(all pairs : 52.9 %)
514 games57.6 %(all pairs : 52.9 %)
197 games48.2 %(all pairs : 52.9 %)
192 games46.4 %(all pairs : 52.9 %)
160 games48.1 %(all pairs : 52.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand47.2 %· 915 games
All players, card in hand51.5 %· 5,152 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.3 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.5 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy53.0 % · 11,706 games
  • 2 copies51.5 % · 499 games

Win rate since the set came out (card in hand)

  • First two weeks52.1 % · 3,374 games
  • Next two weeks50.3 % · 1,326 games
  • After that50.7 % · 452 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

  • Ice Magic1,288 games · 48.6 % (instead of 53.7% expected)
  • Sleep Magic656 games · 50.8 % (instead of 54.0% expected)

Other cards of the same cost and colours

  • Lightning, Army of One

    40. Lightning, Army of One

    7.2
  • Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal

    42. Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal

    7.2
  • Joshua, Phoenix's Dominant // Phoenix, Warden of Fire

    73. Joshua, Phoenix's Dominant // Phoenix, Warden of Fire

    6.6
  • Rufus Shinra

    87. Rufus Shinra

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.