Aettir and Priwen

Mythic · Legendary Artifact — Equipment

Pick rating

4.4WeakRank 230 of 294

Observed strength

41.5%Rank 340 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A good playable, but is sometimes cut (4.4/10).

Why. A six-mana Equipment that makes the equipped creature X/X, where X is your life total. With a lot of life, the creature can become huge.

Risks. Six mana, then five to equip: eleven mana before any effect, and nothing happens by itself on the battlefield. It is far too slow for draft.

In the draft. Avoid it in nearly every deck. Do not play it except in an extreme life-gain case.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game41.5 %(set average : 56.4 %)
Card in the opening hand38.7 %(set average : 55.2 %)
Card drawn during the game43.5 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -9.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)13.0 %(set average : 62.0 %)

Its place in the set

  • Mythic: rank 20 of 20
  • Colourless: rank 32 of 44
  • Cost 6: rank 11 of 17
  • Average pick: 6.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

517 games49.7 %(all pairs : 47.2 %)
226 games47.8 %(all pairs : 47.2 %)
188 games52.1 %(all pairs : 47.2 %)
131 games42.7 %(all pairs : 47.2 %)
124 games38.7 %(all pairs : 47.2 %)
116 games51.7 %(all pairs : 47.2 %)

Win rate on the play and on the draw

Games on the play (the deck holds the card)51.8 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)43.0 %(set average : 52.9 %)

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Relentless X-ATM092

    246. Relentless X-ATM092

    4.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.