Sabotender

Common · Creature — Plant

Pick rating

4.4WeakRank 229 of 294

Observed strength

51.9%Rank 280 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A good playable, but is sometimes cut (4.4/10).

Why. A 2/1 with reach for two that deals 1 damage to each opponent whenever a land enters under your control. It blocks fliers and piles up damage over the game.

Risks. With 1 toughness it dies to almost anything. Landfall damage is slow and does little against a defensive deck.

In the draft. Red filler for an aggressive deck. A late pick, playable but not a good two-drop.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.9 %(set average : 56.4 %)
Card in the opening hand52.2 %(set average : 55.2 %)
Card drawn during the game51.6 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : -0.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)27.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 70 of 90
  • Red: rank 30 of 42
  • Cost 2: rank 53 of 63
  • Average pick: 10.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

9,891 games51.7 %(all pairs : 53.0 %)
8,567 games53.0 %(all pairs : 53.0 %)
8,514 games54.6 %(all pairs : 53.0 %)
6,732 games55.0 %(all pairs : 53.0 %)
713 games47.0 %(all pairs : 53.0 %)
689 games48.5 %(all pairs : 53.0 %)
533 games47.7 %(all pairs : 53.0 %)
478 games47.7 %(all pairs : 53.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.6 %· 3,458 games
All players, card in hand52.8 %· 18,037 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.7 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.3 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy53.3 % · 27,581 games
  • 2 copies52.7 % · 7,716 games
  • 3 copies50.3 % · 1,399 games
  • 4 copies or more48.1 % · 372 games

Win rate since the set came out (card in hand)

  • First two weeks52.4 % · 10,947 games
  • Next two weeks53.0 % · 5,256 games
  • After that53.9 % · 1,834 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 71 %B/R · 25 %

Played in 5.0% of the decks of the set

Other cards of the same cost and colours

  • Choco-Comet

    19. Choco-Comet

    8.0
  • The Emperor of Palamecia // The Lord Master of Hell

    21. The Emperor of Palamecia // The Lord Master of Hell

    7.8
  • Garland, Knight of Cornelia // Chaos, the Endless

    72. Garland, Knight of Cornelia // Chaos, the Endless

    6.6
  • Prompto Argentum

    79. Prompto Argentum

    6.5

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.