Emet-Selch, Unsundered // Hades, Sorcerer of Eld
Mythic · Legendary Creature — Elder Wizard // Legendary Creature — Avatar
7.6Very goodRank 25 of 294
58.5%Rank 69 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the very best mythics of the format (7.6/10).
Why. A three-mana 2/4 vigilance that loots when it enters and each time it attacks. A good filter that holds the ground well. If your graveyard fills up, it transforms and lets you replay cards from it.
Risks. It needs fourteen cards in the graveyard to flip, which is rare in draft before the late game. A blue-black gold card with no board impact by itself.
In the draft. A solid 2/4 for a blue-black control deck. Do not take it high: the transform is a bonus, not a plan.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +8.1 win-rate points
Its place in the set
- Mythic: rank 11 of 20
- Multicolour: rank 6 of 41
- Cost 3: rank 8 of 67
- Average pick: 2.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.7 % · 13,506 games
- 2 copies56.7 % · 187 games
Win rate since the set came out (card in hand)
- First two weeks59.7 % · 3,388 games
- Next two weeks59.5 % · 2,248 games
- After that55.5 % · 587 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Midgar, City of Mako // Reactor Raid765 games · 57.6 % (instead of 54.0% expected)
- Gigantoad933 games · 55.1 % (instead of 52.4% expected)
- Ardyn, the Usurper1,084 games · 60.1 % (instead of 57.5% expected)
- Jecht, Reluctant Guardian // Braska's Final Aeon761 games · 56.4 % (instead of 53.8% expected)
Cards it wins less with
- Sage's Nouliths1,242 games · 49.3 % (instead of 52.7% expected)
- Insomnia, Crown City1,364 games · 50.4 % (instead of 53.3% expected)
- Rook Turret1,038 games · 48.6 % (instead of 51.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




