Poison the Waters

Uncommon · Sorcery

Pick rating

4.6WeakRank 222 of 294

Observed strength

52.8%Rank 259 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (4.6/10).

Why. A two-mana sorcery with two modes: -1/-1 to all creatures until end of turn, sweeping small creatures and tokens, or look at a player's hand and make them discard an artifact or creature card of your choice.

Risks. The sweep mode hits your own creatures too. Depending on the opposing board it may kill nothing.

In the draft. A situational tool, good against token or small-creature decks. Otherwise a sideboard card; a late pick.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.8 %(set average : 56.4 %)
Card in the opening hand51.5 %(set average : 55.2 %)
Card drawn during the game53.7 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +0.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)35.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 84 of 110
  • Black: rank 37 of 42
  • Cost 2: rank 50 of 63
  • Average pick: 9.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

5,311 games52.6 %(all pairs : 53.2 %)
4,978 games54.0 %(all pairs : 53.2 %)
4,785 games53.7 %(all pairs : 53.2 %)
2,897 games53.4 %(all pairs : 53.2 %)
1,234 games54.1 %(all pairs : 53.2 %)
1,120 games50.3 %(all pairs : 53.2 %)
730 games53.7 %(all pairs : 53.2 %)
199 games48.7 %(all pairs : 53.2 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.9 %· 2,223 games
All players, card in hand53.3 %· 9,637 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.3 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.0 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy53.2 % · 20,820 games
  • 2 copies52.5 % · 1,087 games

Win rate since the set came out (card in hand)

  • First two weeks53.9 % · 5,771 games
  • Next two weeks52.7 % · 3,019 games
  • After that51.6 % · 847 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Dark Confidant

    12. Dark Confidant

    8.4
  • Garland, Knight of Cornelia // Chaos, the Endless

    72. Garland, Knight of Cornelia // Chaos, the Endless

    6.6
  • Judge Magister Gabranth

    89. Judge Magister Gabranth

    6.4
  • Vayne's Treachery

    102. Vayne's Treachery

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.