Shinra Reinforcements

Common · Creature — Human Soldier

Pick rating

6.4GoodRank 88 of 294

Observed strength

57.0%Rank 121 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.4/10).

Why. A 2/3 for three that mills three cards and gains you 3 life when it enters. A decent defensive body that fills your graveyard for decks that care.

Risks. It has no evasion and a modest effect. Milling can also bury good cards in your graveyard.

In the draft. A fine common to round out the curve, especially in a graveyard deck. Not a priority.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.0 %(set average : 56.4 %)
Card in the opening hand55.9 %(set average : 55.2 %)
Card drawn during the game57.7 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +1.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)57.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 10 of 90
  • Black: rank 11 of 42
  • Cost 3: rank 22 of 67
  • Average pick: 8.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

47,319 games57.7 %(all pairs : 56.3 %)
21,562 games55.6 %(all pairs : 56.3 %)
9,827 games55.0 %(all pairs : 56.3 %)
9,275 games54.7 %(all pairs : 56.3 %)
8,659 games55.7 %(all pairs : 56.3 %)
2,992 games55.9 %(all pairs : 56.3 %)
1,744 games52.3 %(all pairs : 56.3 %)
1,254 games54.5 %(all pairs : 56.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.2 %· 13,498 games
All players, card in hand57.5 %· 53,623 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.6 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.9 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy55.8 % · 71,424 games
  • 2 copies57.2 % · 27,827 games
  • 3 copies57.2 % · 5,149 games
  • 4 copies or more58.0 % · 781 games

Win rate since the set came out (card in hand)

  • First two weeks57.9 % · 28,611 games
  • Next two weeks57.0 % · 19,068 games
  • After that57.3 % · 5,944 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/G · 76 %B/W · 35 %

Played in 14% of the decks of the set

Other cards of the same cost and colours

  • Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

    3. Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel

    9.1
  • Emet-Selch, Unsundered // Hades, Sorcerer of Eld

    25. Emet-Selch, Unsundered // Hades, Sorcerer of Eld

    7.6
  • Overkill

    54. Overkill

    7.0
  • Exdeath, Void Warlock // Neo Exdeath, Dimension's End

    83. Exdeath, Void Warlock // Neo Exdeath, Dimension's End

    6.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.