Sidequest: Raise a Chocobo // Black Chocobo
Uncommon · Enchantment // Creature — Bird
5.2PlayableRank 183 of 294
54.1%Rank 215 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.2/10).
Why. For two mana you get a green 2/2 Bird token that gets +1/+0 until end of turn whenever a land enters. If you control four Birds, the enchantment transforms: it fetches a land and gives all your Birds +1/+0 on each land.
Risks. Transforming needs four Birds, which is very hard without a dedicated build. In practice you get a 2/2 for two mana with a small Landfall bonus.
In the draft. A minor pick for a green deck that puts plenty of lands onto the battlefield. Do not take it for the transformed side.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.3 win-rate points
Its place in the set
- Uncommon: rank 71 of 110
- Green: rank 19 of 41
- Cost 2: rank 44 of 63
- Average pick: 6.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.0 % · 28,311 games
- 2 copies54.5 % · 6,036 games
- 3 copies54.4 % · 902 games
- 4 copies or more54.5 % · 121 games
Win rate since the set came out (card in hand)
- First two weeks53.9 % · 9,799 games
- Next two weeks54.5 % · 5,107 games
- After that55.6 % · 1,598 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Fire Crystal171 games · 52.6 % (instead of 46.1% expected)
- Iron Giant601 games · 51.4 % (instead of 46.4% expected)
- Clive's Hideaway150 games · 52.0 % (instead of 47.2% expected)
- Balthier and Fran1,091 games · 54.2 % (instead of 50.5% expected)
Cards it wins less with
- Ancient Adamantoise1,276 games · 51.5 % (instead of 54.4% expected)
- Undercity Dire Rat2,381 games · 50.9 % (instead of 53.7% expected)
Where it is played
G/W · 40 %G/R · 35 %
Played in 4.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




