Ancient Adamantoise
Mythic · Creature — Turtle
7.4Very goodRank 31 of 294
58.0%Rank 88 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.4/10).
Why. An 8/20 vigilance with ward 3 that soaks up all damage meant for you and your other permanents. Damage never wears off: it takes twenty to kill it, and it leaves ten tapped Treasure tokens.
Risks. Eight mana with three green. Damage accumulates, so a removal that destroys or exiles it solves the problem. It does not protect you from life loss or sacrifice.
In the draft. A late-game finisher in green. Take it as the single huge card in a slow deck, but not high.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.5 win-rate points
Its place in the set
- Mythic: rank 13 of 20
- Green: rank 6 of 41
- Cost 8: rank 4 of 4
- Average pick: 2.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.0 % · 12,126 games
- 2 copies59.1 % · 181 games
Win rate since the set came out (card in hand)
- First two weeks59.2 % · 2,706 games
- Next two weeks58.8 % · 1,832 games
- After that58.2 % · 586 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Adventurer's Inn869 games · 61.4 % (instead of 54.5% expected)
- The Wandering Minstrel737 games · 59.0 % (instead of 52.9% expected)
- PuPu UFO1,318 games · 59.5 % (instead of 54.3% expected)
- Summon: Anima617 games · 58.7 % (instead of 53.8% expected)
Cards it wins less with
- Tifa's Limit Break966 games · 50.4 % (instead of 53.9% expected)
- Sidequest: Raise a Chocobo // Black Chocobo1,276 games · 51.5 % (instead of 54.4% expected)
- Sahagin900 games · 54.0 % (instead of 56.7% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
