Summon: Brynhildr
Rare · Enchantment Creature — Saga Knight
5.6PlayableRank 150 of 294
52.4%Rank 271 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
It wins less than its rating suggests.
Why this gap?
The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.
Good playable that always makes the cut (5.6/10).
Why. A 2/1 Summon Saga for two: chapter I exiles the top card of your library, which you may play during any turn you put a lore counter on this Saga. On chapters II and III the next creature spell you cast that turn gains haste.
Risks. It is sacrificed after chapter III, so it is a 2/1 that sticks around for only a few turns. The haste effect depends on your hand.
In the draft. A good turn-two play for a red deck with many creatures. Do not take it before removal and your best creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.2 win-rate points
Its place in the set
- Rare: rank 39 of 74
- Red: rank 18 of 42
- Cost 2: rank 38 of 63
- Average pick: 4.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.3 % · 17,308 games
- 2 copies53.1 % · 759 games
Win rate since the set came out (card in hand)
- First two weeks53.2 % · 4,721 games
- Next two weeks53.3 % · 2,520 games
- After that51.1 % · 746 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Masamune308 games · 50.0 % (instead of 45.6% expected)
- Balthier and Fran463 games · 53.6 % (instead of 49.7% expected)
- Lightning, Army of One740 games · 56.4 % (instead of 52.6% expected)
- The Fire Crystal239 games · 49.0 % (instead of 45.3% expected)
Cards it wins less with
- Undercity Dire Rat1,471 games · 49.2 % (instead of 52.9% expected)
- Overkill1,024 games · 51.2 % (instead of 54.1% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




