Lightning, Army of One
Mythic · Legendary Creature — Human Soldier
7.2Very goodRank 40 of 294
56.3%Rank 139 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
It wins less than its rating suggests.
Why this gap?
The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.
A very good mythic of the format (7.2/10).
Why. A three-mana 3/2 with first strike, trample and lifelink, so it is very hard to face in combat. When it connects, all damage dealt to that player and their permanents is doubled until your next turn, setting up a lethal swing.
Risks. It only fits a precise red-white deck, and two toughness leaves it open to small damage spells. It also has to connect to trigger its ability.
In the draft. Take it if you are heading toward red-white, or fairly early if both colors appeal. Outside that pair it is unplayable.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.9 win-rate points
Its place in the set
- Mythic: rank 14 of 20
- Multicolour: rank 11 of 41
- Cost 3: rank 10 of 67
- Average pick: 2.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 10,048 games
- 2 copies61.4 % · 176 games
Win rate since the set came out (card in hand)
- First two weeks57.5 % · 2,378 games
- Next two weeks54.8 % · 1,484 games
- After that56.9 % · 429 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Aerith Gainsborough529 games · 58.6 % (instead of 54.3% expected)
- Summon: Brynhildr740 games · 56.4 % (instead of 52.6% expected)
- Hill Gigas1,750 games · 55.1 % (instead of 51.8% expected)
Cards it wins less with
- Undercity Dire Rat527 games · 49.0 % (instead of 54.7% expected)
- Sahagin540 games · 50.9 % (instead of 55.7% expected)
- Fire Magic742 games · 50.1 % (instead of 54.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




