Summoner's Grimoire
Rare · Artifact — Book Equipment
4.2WeakRank 249 of 294
51.0%Rank 304 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. With Job select you get an equipped 1/1 Hero: when it attacks, you may put a creature card from your hand onto the battlefield. More of a combo card than a normal play.
Risks. A 1/1 Hero struggles to attack into a developed board, and the Equipment costs three to move. Four mana for an uncertain effect is heavy.
In the draft. Only play it in a green deck of big creatures. Generally, let it go.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.4 win-rate points
Its place in the set
- Rare: rank 57 of 74
- Green: rank 31 of 41
- Cost 4: rank 43 of 51
- Average pick: 5.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.0 % · 7,028 games
- 2 copies51.8 % · 220 games
Win rate since the set came out (card in hand)
- First two weeks52.6 % · 1,974 games
- Next two weeks52.8 % · 817 games
- After that47.7 % · 283 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Summon: Bahamut595 games · 57.1 % (instead of 51.0% expected)
- PuPu UFO770 games · 56.2 % (instead of 50.3% expected)
- The Wandering Minstrel398 games · 54.0 % (instead of 48.9% expected)
- G'raha Tia395 games · 55.7 % (instead of 51.0% expected)
Cards it wins less with
- Cornered by Black Mages653 games · 48.1 % (instead of 52.4% expected)
- Il Mheg Pixie403 games · 48.9 % (instead of 52.7% expected)
- Sahagin426 games · 48.8 % (instead of 52.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




