Ultros, Obnoxious Octopus
Uncommon · Legendary Creature — Octopus
7.4Very goodRank 36 of 294
58.2%Rank 76 of 341 by win rate, card in hand · set average: 56.4%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid uncommon of the format (7.4/10).
Why. A two-drop that rewards expensive spells: each noncreature spell cast with at least four mana taps an opposing creature and puts a stun counter on it. In a deck full of pricey spells, it keeps handing you tempo.
Risks. It is a fragile 2/1 that does nothing without costly noncreature spells. The eight-mana trigger is a late-game bonus, not a plan.
In the draft. Take it in a blue deck with plenty of noncreature spells costing four or more. In a creature-heavy build it loses nearly all its value.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.7 win-rate points
Its place in the set
- Uncommon: rank 11 of 110
- Blue: rank 2 of 41
- Cost 2: rank 7 of 63
- Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.7 % · 77,570 games
- 2 copies57.3 % · 12,659 games
- 3 copies59.4 % · 766 games
Win rate since the set came out (card in hand)
- First two weeks59.1 % · 24,695 games
- Next two weeks58.5 % · 15,411 games
- After that56.5 % · 4,719 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Nibelheim Aflame2,593 games · 62.5 % (instead of 59.8% expected)
- Summon: Bahamut1,280 games · 58.4 % (instead of 55.7% expected)
- The Fire Crystal243 games · 51.4 % (instead of 48.8% expected)
- Zell Dincht1,032 games · 57.6 % (instead of 55.0% expected)
Where it is played
R/U · 43 %U/W · 29 %
Played in 12% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




