Nibelheim Aflame

Mythic · Sorcery

Pick rating

9.4BombRank 1 of 294

Observed strength

64.5%Rank 4 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

The best card of the set (9.4/10).

Why. A lopsided sweeper: pick one of your creatures and it deals damage equal to its power to every other creature. With a big creature, you clear the board around it. From the graveyard, for seven mana, you discard your hand and draw four.

Risks. It hits your own other creatures too, and it needs a creature of yours to target, so you cannot cast it on an empty board. It also asks for two red mana.

In the draft. A first pick without hesitation if you are red and run a few big creatures. The late-game second life makes it worth playing even in a smaller deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game64.5 %(set average : 56.4 %)
Card in the opening hand62.4 %(set average : 55.2 %)
Card drawn during the game65.8 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +10.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)87.0 %(set average : 62.0 %)

Its place in the set

  • Mythic: rank 1 of 20
  • Red: rank 1 of 42
  • Cost 4: rank 1 of 51
  • Average pick: 1.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,424 games61.1 %(all pairs : 58.8 %)
2,817 games58.7 %(all pairs : 58.8 %)
2,649 games57.5 %(all pairs : 58.8 %)
1,921 games58.6 %(all pairs : 58.8 %)
848 games53.9 %(all pairs : 58.8 %)
659 games55.7 %(all pairs : 58.8 %)
331 games55.0 %(all pairs : 58.8 %)
268 games57.5 %(all pairs : 58.8 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand64.8 %· 1,976 games
All players, card in hand64.5 %· 7,410 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)61.7 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.9 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy58.7 % · 17,119 games
  • 2 copies64.2 % · 204 games

Win rate since the set came out (card in hand)

  • First two weeks63.7 % · 3,920 games
  • Next two weeks65.2 % · 2,614 games
  • After that66.1 % · 876 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    20. Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

    7.9
  • Seifer Almasy

    35. Seifer Almasy

    7.4
  • Sorceress's Schemes

    64. Sorceress's Schemes

    6.7
  • Call the Mountain Chocobo

    92. Call the Mountain Chocobo

    6.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.