Zell Dincht

Rare · Legendary Creature — Human Monk

Pick rating

5.8PlayableRank 135 of 294

Observed strength

55.6%Rank 165 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. A 0/3 for three that gets +1/+0 for each land, so with four or five lands it already hits hard. The extra land drop each turn speeds up your development.

Risks. At your end step it bounces a land to your hand, so you keep replaying lands and your mana does not grow normally. It dies to removal and stays small while you have few lands.

In the draft. A fine playable in a red deck with a solid curve. Take it after your removal and your better creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.6 %(set average : 56.4 %)
Card in the opening hand56.8 %(set average : 55.2 %)
Card drawn during the game54.6 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +2.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)63.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 36 of 74
  • Red: rank 16 of 42
  • Cost 3: rank 32 of 67
  • Average pick: 4.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

4,884 games54.0 %(all pairs : 54.0 %)
2,659 games56.8 %(all pairs : 54.0 %)
2,561 games55.3 %(all pairs : 54.0 %)
1,783 games51.1 %(all pairs : 54.0 %)
628 games52.7 %(all pairs : 54.0 %)
488 games51.6 %(all pairs : 54.0 %)
352 games49.1 %(all pairs : 54.0 %)
208 games49.5 %(all pairs : 54.0 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand55.5 %· 1,244 games
All players, card in hand55.7 %· 6,056 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.2 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.7 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.0 % · 14,013 games
  • 2 copies53.9 % · 577 games

Win rate since the set came out (card in hand)

  • First two weeks56.0 % · 3,493 games
  • Next two weeks55.2 % · 1,890 games
  • After that55.3 % · 673 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Vivi Ornitier

    15. Vivi Ornitier

    8.2
  • Samurai's Katana

    24. Samurai's Katana

    7.6
  • Shantotto, Tactician Magician

    26. Shantotto, Tactician Magician

    7.6
  • Lightning, Army of One

    40. Lightning, Army of One

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.